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  cwg.lazuras.org :: View topic - Prayer to the CircleMUD Gods
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Prayer to the CircleMUD Gods
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Zizazat
CWGSC Member


Joined: Dec 03, 2003
Posts: 1804
Location: Indianapolis, IN

PostPosted: Wed Jan 18, 2006 2:07 pm    Post subject: Prayer to the CircleMUD Gods Reply with quote

Mark Garringer wrote:

To: Jeremy Elson
CC: Circle MUD Developers
CC: CWG Steering Committee

I'm writing you on behalf of myself and some like minded people from the CWG and TBA communities. CWG (Circle w/ goodies!) is an ongoing project based on CircleMUD 3.1, which has been in ongoing development for over 2.5 years. There is a religiously released update at the end of every month during that time. We have formed a partnership with TBA (The Builder's Academy) and release TBA content bundled with CWG. Personally, I have been working with CircleMUD since 1994.

We love CircleMUD. Many of us have been on the scene for a number of years. We love the package because of it's clean simplicity. The CWG project was created to offer an incorporated feature set. Things that seem to be commonly added by startup MUDs.

A lot of us are looking for some feedback about the future direction of CircleMUD. We are feeling in the dark about what may hold. Many of us are more than willing to help in any possible ways. From one end to the other there are people of skill in the community who are looking to help in our own ways.

We humbly request a dialog with the development team about the future direction of features, timetables, and offer our services in all aspects of helping the package we all love so dearly.

I would also like this thread to be cross posted to the CircleMUD mailing list as deemed appropriate.

Thank you.

Mark Garringer - zizazat@gmail.com


Jermey Elson wrote:

Well as you probably know, I've basically been "retired" from
CircleMUD for about 10 years. THe other folks you've cc:d above
offered to take over development, but I think they're mostly
quasi-retired at this point too (since I haven't heard from them much
recently, anyway).

Are you proposing joining as the core development team? I'd expect that
would be fine with everyone involved.

Jer


Mark Garringer wrote:

ndeed, and I'm very shocked (and honored) that I got a reply from you at all Smile

I would really like to talk with the current development staff about the future direction, transition teams if needed, or whatever.

As I said, there are many of us in the CWG and TBA communities who would love to help keep this moving forward.

As for the offer to join the core development team, well...let's just say that it would warm my heart to no end Smile


Jeremy Elson wrote:

Well, none of the other developers have even responded, so they might
be completely MIA. If you guys are interested in taking over as the
maintainers I doubt you will get any objection.

Do you have pointers to your existing resources etc so I can take a
look at some of the work you've been doing?

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--Ziz
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Kriss
CWG - Newbie Contributor


Joined: Apr 03, 2005
Posts: 26

PostPosted: Wed Jan 18, 2006 8:12 pm    Post subject: Reply with quote

That is excellent news Ziz! I am semi speechless!
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zathras
CWG - Newbie Contributor


Joined: Dec 12, 2004
Posts: 45
Location: Indiana

PostPosted: Wed Jan 18, 2006 10:18 pm    Post subject: Reply with quote

*breaks out the bubbly*

Woo-woo!!!!

-Zath
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Rumble
CWG - Honored Elder


Joined: Jan 09, 2004
Posts: 781
Location: Monterey, CA USA

PostPosted: Wed Jan 18, 2006 11:35 pm    Post subject: Reply with quote

Great to hear. TBA is ready to help out wherever we can.
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Rumble
The Builder Academy
tbamud.com 9091
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lazarusot
CWG - Contributing Member


Joined: Feb 29, 2004
Posts: 112

PostPosted: Fri Feb 10, 2006 7:43 pm    Post subject: Reply with quote

awesome mcawesome.

ive been thinking about getting back into my MUD and this just sounds like some encouragement. Keep up the good work guys.
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fatemud
CWG - Elder


Joined: Mar 06, 2005
Posts: 179
Location: Washington

PostPosted: Fri Apr 14, 2006 10:41 pm    Post subject: Reply with quote

Wow. Keep up the good work and you know you have my full support.

- Gilmore
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hotspur95
CWG - Newbie Contributor


Joined: Mar 01, 2005
Posts: 26

PostPosted: Thu Apr 27, 2006 9:12 am    Post subject: Reply with quote

So this place is pretty much the 'home' of CircleMUD then?

I like the Developers Resource but I don't think it has been updated in a year or so...
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Zizazat
CWGSC Member


Joined: Dec 03, 2003
Posts: 1804
Location: Indianapolis, IN

PostPosted: Thu Apr 27, 2006 6:36 pm    Post subject: Reply with quote

hotspur95 wrote:
So this place is pretty much the 'home' of CircleMUD then?

I like the Developers Resource but I don't think it has been updated in a year or so...


Well, not officially. However, it is one of the few active CircleMUD based projects out there!
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fatemud
CWG - Elder


Joined: Mar 06, 2005
Posts: 179
Location: Washington

PostPosted: Thu Apr 27, 2006 7:00 pm    Post subject: Reply with quote

And one of if not the best Smile

- Gilmore
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sm007h
Quizzical N00b


Joined: Dec 28, 2005
Posts: 6

PostPosted: Sat May 27, 2006 10:55 am    Post subject: new circlemud project Reply with quote

Is there anyone working on getting circle4 underway?
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cunning
CWG - Honored Elder


Joined: Jan 18, 2004
Posts: 506
Location: Columbus, Ohio

PostPosted: Sat May 27, 2006 11:20 am    Post subject: Reply with quote

Why? We have rasputin ? Its internal structure is way different then a normal circle base. U could call it circle 4. I know we have upgrades to oasis coming out soon, they are in testing as we speak.
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~Cunning adenianrealms.dyndns.org:4000 CCNA, CCNP, SCSA(Solaris 10), MCP, CCIP, CQS-CWLSS, CCIE(written)
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Rumble
CWG - Honored Elder


Joined: Jan 09, 2004
Posts: 781
Location: Monterey, CA USA

PostPosted: Thu Jun 01, 2006 2:22 pm    Post subject: Reply with quote

I think CWG Buddha should still be used as the next release of CircleMUD. There are enough branches of codebases now that I'd like to use the CircleMUD brand name for both CWG and TBA. Of course since the current developers aren't talking the process has stalled. I'll pick it up again after I get back if no one else does before then.
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Rumble
The Builder Academy
tbamud.com 9091
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hodge
CWG - Member


Joined: Sep 18, 2005
Posts: 65

PostPosted: Thu Jun 01, 2006 5:24 pm    Post subject: Reply with quote

Seems to me that Rasputin may even go far enough to be considered a
different beast all together. Just as Diku led to Circle, has not Circle led
to Rasputin?

While I can see Buddha and Suntzu as direct extensions of Circle (much
closer to a Circle 4), the elements incorporated into Rasputin seem, to
me, to be more of a formation of a new branch of circle as opposed to an
extension of the existing one.
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Zizazat
CWGSC Member


Joined: Dec 03, 2003
Posts: 1804
Location: Indianapolis, IN

PostPosted: Thu Jun 01, 2006 5:32 pm    Post subject: Reply with quote

hodge wrote:
Seems to me that Rasputin may even go far enough to be considered a
different beast all together. Just as Diku led to Circle, has not Circle led
to Rasputin?

While I can see Buddha and Suntzu as direct extensions of Circle (much
closer to a Circle 4), the elements incorporated into Rasputin seem, to
me, to be more of a formation of a new branch of circle as opposed to an
extension of the existing one.


Due in part to my own major change in life from when this was originally drafted and now, I'm pretty much willing to just let Circle stagnate on it's own. They've been doing a good job of that. CWG was created in pretty much direct response to that stagnation.

However, because of my own lack of time to put into CWG I'd hate to become the new source of stagnation for Circle. CWG will continue on, and as you say, likely evolve directly into it's own thing entirely.
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sm007h
Quizzical N00b


Joined: Dec 28, 2005
Posts: 6

PostPosted: Mon Jun 05, 2006 9:19 am    Post subject: Reply with quote

Considering that circlemud is the second most popular listing on TMC, it would be great to see the "next" version being worked on.

Not sure how Rasputin or Buddha or Suntzu fits into this requirement, but I was hoping there would be some discussions/development occuring.

Heck, if one of the versions is decided as the next official circlemud version, I'd boot one copy up and start work on it too just to provide feedback.
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cunning
CWG - Honored Elder


Joined: Jan 18, 2004
Posts: 506
Location: Columbus, Ohio

PostPosted: Mon Jun 05, 2006 9:37 am    Post subject: Reply with quote

My opinion is just like diku evolved into other types of muds, so does circlemud. Why cant we just say cwg evolved from circlemud, and leave it be. I mean look what happend to MERC, it evolved into rom, smaug, and others.

I dont meant to say circlemud is dead, but i think we have pushed cwg way past circlemud now. I think CWG should be its own deriative, and leave it be.

Post it as the next evolution of circlemud on sites and thats that.
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~Cunning adenianrealms.dyndns.org:4000 CCNA, CCNP, SCSA(Solaris 10), MCP, CCIP, CQS-CWLSS, CCIE(written)
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Slayer
CWG - Member


Joined: Mar 02, 2004
Posts: 84

PostPosted: Tue Jun 06, 2006 5:06 am    Post subject: Reply with quote

I support the concept of unique identification...

in all honesty, this really was where it was going all along when Ziz first released a cwg archive!

besides, you people commited to this project will work harder knowing it's rather more personal this way...

good luck and I'll be along for the ride until we find something better to do

Wink

hell, I might even code something one friggin day... eek Laughing
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Rumble
CWG - Honored Elder


Joined: Jan 09, 2004
Posts: 781
Location: Monterey, CA USA

PostPosted: Fri Nov 24, 2006 3:55 am    Post subject: Reply with quote

Quote:
Of course since the current developers aren't talking the process has stalled. I'll pick it up again after I get back if no one else does before then.
--Rumble


As promised I have brought this up again on the CircleMUD mailing list and received the same expected response as last time; no response. I'll give it a few more days and see what happens. Unfortunately I have been kicked off the CircleMUD list (supposedly a problem with my email, but this would be the first with GoDaddy) so I can no longer view or post to the list. I have already re-subscribed... hopefully more to follow.
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Rumble
The Builder Academy
tbamud.com 9091
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Zizazat
CWGSC Member


Joined: Dec 03, 2003
Posts: 1804
Location: Indianapolis, IN

PostPosted: Fri Nov 24, 2006 8:35 am    Post subject: Reply with quote

Rumble wrote:
As promised I have brought this up again on the CircleMUD mailing list and received the same expected response as last time; no response. I'll give it a few more days and see what happens. Unfortunately I have been kicked off the CircleMUD list (supposedly a problem with my email, but this would be the first with GoDaddy) so I can no longer view or post to the list. I have already re-subscribed... hopefully more to follow.


Hahhahahahah. Maybe I'll have a trouble ticket to look at Monday waiting for me on Monday Wink
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Rumble
CWG - Honored Elder


Joined: Jan 09, 2004
Posts: 781
Location: Monterey, CA USA

PostPosted: Sat Nov 25, 2006 6:36 am    Post subject: Reply with quote

I'm back on the CircleMUD mailing list, this is my 3rd or 4th time being booted from it very touchy. I am going to follow this through to the end so I could use everyones help by voicing their support. Just be ready for the old fogeys to screech back "CWG is the devil" every time you mention it. I am just interested in getting "a developer" to say development should continue at this point.
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Rumble
The Builder Academy
tbamud.com 9091
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