Welcome to CWG Project Home
Search
Home · Topics · Downloads · Your Account · Forums · Top 10
 
 


 
 
Who is Online

There are currently, 167 guest(s) and 31 member(s) that are online.

You are Anonymous user. You can register for free by clicking here
 
 

 
 
Modules

· Home
· Content
· Downloads
· FAQ
· Feedback
· Forums
· Journal
· Members List
· Private Messages
· Recommend Us
· Reviews
· Search
· Statistics
· Stories Archive
· Submit News
· Surveys
· Top 10
· Topics
· Web Links
· Your Account
 
 

 
 
Search



 
 

 
  cwg.lazuras.org :: View topic - Epic Mobs
 Forum FAQForum FAQ   SearchSearch   UsergroupsUsergroups   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Epic Mobs

 
Post new topic   Reply to topic    cwg.lazuras.org Forum Index -> Builder Lounge
View previous topic :: View next topic  
Author Message
hodge
CWG - Member


Joined: Sep 18, 2005
Posts: 65

PostPosted: Tue Jul 20, 2010 4:45 pm    Post subject: Epic Mobs Reply with quote

There's been an idea rumbling around in the back of my mind for some time now, and it was just pushed forward after reviewing the "recent" thread on how to code a Gauntlet.

Have any of you used DG Scripts to create some epic boss battles at the "end" of a zone? I've been curious as to whether DGS is capable of so radically altering a fight that players have to change strategy to proceed with any success...

A simple example:
1. We start a fight with the big baddy of a zone who's got some great loot. It's pretty vanilla. He behaves like any other caster might.

2. At 50% hp, our baddy gets peeved that the mortals are bugging him and decides to actually put forth some effort. Up goes a magical barrier that cuts certain types of damage in half.

3. 10% hp. Now things have become dire. Our baddy has realized that if he doesn't pull out all of the stops, he's toast. He leaps up to a balcony and starts chucking icy bolts of instant death at our heroes. If they fail to jump or duck or whatever, kerblam! They're fighting a man down.

4. Still at 10%, our baddy decides to go out like a true villain: in style. After some annoying dialog about taking everyone with him, he starts channeling in energy. If we don't ice him quickly, he's going to explode and take evertyhing in a 15 furlough radius along with him! Too bad he's still on that balcony so we can only hit him with ranged weaponry. :/


I think that my point has been made. Obviously, there are a few things in the above example that HAVE to be coded in, but assuming that we're working within the framework of a stock TBA or other CWG flavor, what are some of the limitations of scripting fights based on things like the boss mob's hp or timers?

Apologies if we've covered this... If so, it's probably worth a pointer to the old post.

~H~
Back to top
View user's profile Send private message AIM Address
Fizban
CWG - Honored Elder


Joined: Nov 26, 2005
Posts: 1390
Location: Shelby Township, Michigan

PostPosted: Wed Jul 21, 2010 12:28 am    Post subject: Reply with quote

All of it is very doable. Would just be a few mob-hitpercent scripts, helpfile below should explain most of the details, but am more than happy to help on a more personal level if you want help actually making the script.

Quote:

TRIGEDIT-MOB-HITPERCENT TRIGEDIT-MOB-HITPRCNT

Activated during combat when the mobiles hit point percentage drops below a
specified percentage.

Numeric Arg : percentage of hitpoints at the threshold of allowing this trigger to
activate.
Argument : not used.

Variables:
%actor% - the character this mobile is fighting.
%self% - the mobile.

Example: TSTAT 71

_________________

DG Script Reference Forum
4 Dimensions
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    cwg.lazuras.org Forum Index -> Builder Lounge All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Powered by phpBB © 2001, 2005 phpBB Group
 
 


 
 


All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest ? 2002 by me
You can syndicate our news using the file backend.php or ultramode.txt
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.25 Seconds