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  cwg.lazuras.org :: View topic - (tbaMUD) Distinguishing between invis imms and mortals
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(tbaMUD) Distinguishing between invis imms and mortals

 
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Jamdog
CWG - Honored Elder


Joined: Jun 18, 2006
Posts: 1685
Location: Halesowen, England

PostPosted: Sun Jun 01, 2008 8:26 pm    Post subject: (tbaMUD) Distinguishing between invis imms and mortals Reply with quote

Unscrupulous players sometimes pretend to be an immortal by making themselves invisible, and posing as an Imm to newbies.

All the newbie sees is Someone says, '...'

Frenze cleverly suggested the following change to stop this from happening:

In utils.h, simply change this one line:
Code:
  /** If vict can see ch, return ch name, else return "someone". */
- #define PERS(ch, vict)   (CAN_SEE(vict, ch) ? GET_NAME(ch) : "someone")
+ #define PERS(ch, vict)   (CAN_SEE(vict, ch) ? GET_NAME(ch) : (GET_LEVEL(ch) > LVL_IMMORT ? "an immortal" : "someone"))

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Rumble
CWG - Honored Elder


Joined: Jan 09, 2004
Posts: 781
Location: Monterey, CA USA

PostPosted: Tue Jun 10, 2008 5:42 pm    Post subject: Reply with quote

Thanks, updated. Early on in TBA's development I removed all anonymous communications and forgot to put them back in on the initial release. It has since been re-implemented. It is so often abused that I regret putting it back in because of the potential abuse. Unfortunately it is up to the MUD admin to spot the abuse now.
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Rumble
The Builder Academy
tbamud.com 9091
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